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Hidden places
There are 250 hidden places to find: ruins, wrecks, caves, shrines and far-off isles. Sail or walk close to one to chart it. Each first discovery pays Dablooms (more the further from home) and fills in your chart.
Camp
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Cutpurse Camp | Saltmere Hinterland | 0 | A hinterland camp of deserters and dock thieves. |
| Grave Wolf Den | Deadman's Island | 1 | Wolves den in the ribs of the old graveyard. |
| Osprey Nest | Osprey Isle | 1 | Sticks and fish bones on the high ridge of Osprey Isle. |
| Zombie Hamlet | Deadman's Island | 1 | Huts with the doors still shut. The people in them are not resting. |
Capital
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Aurelia | The Saltborne Sea | 1 | A marble empire of roads, forts and legions, and in its capital the great Colosseum. |
| Babacot | The Saltborne Sea | 1 | Sun-gold islands of savannah, jungle and red desert. The trading kingdoms of Babacot deal in gold, spice and gems. |
| Babylos | The Saltborne Sea | 1 | The river-lands of the first cities: ziggurats, tombs, drowned libraries and the Tigris mouth. |
| Bonehaven | The Saltborne Sea | 1 | Grey islands of bone and ash where the dead of every war at sea were laid down, and got up again. They march in legions. |
| Dabloom Resort | At sea (home waters) | 1 | A seven-star island of gold and marble on a crystal lagoon, far beyond the last chart: the subscribers' resort. |
| Grand Atlantis | The Saltborne Sea | 1 | The ringed island-empire of legend. Outer rings of reefs and serpents, inner rings of temples, and the golden capital at the centre. |
| Last Light | The Saltborne Sea | 1 | The last chart there is. Black water, a sky full of strange stars, and the two mountains the sailors call the Twin Giants. |
| Sanatarium | The Saltborne Sea | 1 | Black seas and endless fog. Skeleton towns, ghost ships and the dead who crew them. The end of every chart. |
| Stormguard Hold | The Saltborne Sea | 1 | Frozen fjords and mountains in the far north. The capital is a fortress high on the peak, reached by a great stair. |
Discovery Island
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Anvil Rock | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Cairn Holm | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Gravedigger's Rest | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Kestrel Isle | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Lion's Hollow | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Lost Legion Rock | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Meteor Isle | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Rimwatch | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Scribe's Isle | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Serpent's Watch | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Sibyl's Echo | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Skald's Isle | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Tempest Spire | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Hollow Crown | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Isle of Echoes | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Skull Spire | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Tomb Quarry | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Weeping Isle | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Triton's Rest | The Saltborne Sea | 1 | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
End-Game Island
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Starfall Crater | The Saltborne Sea | 1 | A crater where a star came down. Things crawled out of it. |
| The Great Ossuary | The Saltborne Sea | 1 | A cathedral built of bones, a mile long. The legions guard it in their thousands. |
| The Obsidian Maw | The Saltborne Sea | 1 | A black glass volcano. The brutes who hold it carve their armour from the mountain. |
| The Throne of Bones | The Saltborne Sea | 1 | The last island. On it a throne, and on the throne something enormous that was never alive. |
Farming Island
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Gravewood Fields | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Harvest Holm | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Jarlsfield | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Kilwa Fields | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Meadowmere | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Reedwater Farms | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Ashen Acres | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Aurora Meadows | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Bonemeal Fields | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Fertile Crescent | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Frost Meadows | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Great Latifundia | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Kelp Terraces | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Lantern Farms | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Pearl Farms | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Starfield Plains | The Saltborne Sea | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Vineyard Isle | Vineyard Isle | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Zambezi Farmlands | Zambezi Farmlands | 1 | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
Fishing Ground
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Kraken Deep | The Saltborne Sea | 1 | A blue hole in the ring where the deepwater fish rise. |
| Reed Shoals | The Saltborne Sea | 1 | Muddy shallows full of carp and river eels. |
| Soul Shoals | The Saltborne Sea | 1 | Where the ghostfish glow under the fog. |
| The Grave Shoals | The Saltborne Sea | 1 | Where the bone carp feed. |
| The Whale Road | The Saltborne Sea | 1 | Where the whales pass south. Cod and stormfin follow them. |
| Tyrrhen Shoals | The Saltborne Sea | 1 | Tuna runs pass over these shoals every season. |
| Void Shoals | The Saltborne Sea | 1 | Where the void eels rise at night. |
| Zambar Shoals | The Saltborne Sea | 1 | Warm shallows boiling with fish at dawn. |
Grave
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Deadman's Island | The Saltborne Sea | 1 | A great southern island of graves, wreaths and ships that did not come home. |
| Wreath Circle | Deadman's Island | 1 | A ring of wreaths. Sailors leave them for names they will not say aloud. |
Haunted Port
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Gallows Harbour | The Saltborne Sea | 1 | A drowned harbour where the hanged still walk the quay. |
Hidden Beach
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Hidden Cove of Nyota | The Saltborne Sea | 1 | A secret beach behind the reef. Smugglers call it the Star. |
Hidden Cave
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Anvil Rock Sea Cave | Anvil Rock | 1 | A cave only reachable at low tide. Someone lived here once. |
| Cairn Holm Sea Cave | Cairn Holm | 1 | A cave only reachable at low tide. Someone lived here once. |
| Gravedigger's Rest Sea Cave | Gravedigger's Rest | 1 | A cave only reachable at low tide. Someone lived here once. |
| Kestrel Isle Sea Cave | Kestrel Isle | 1 | A cave only reachable at low tide. Someone lived here once. |
| Lion's Hollow Sea Cave | Lion's Hollow | 1 | A cave only reachable at low tide. Someone lived here once. |
| Lost Legion Rock Sea Cave | Lost Legion Rock | 1 | A cave only reachable at low tide. Someone lived here once. |
| Meteor Isle Sea Cave | Meteor Isle | 1 | A cave only reachable at low tide. Someone lived here once. |
| Rimwatch Sea Cave | Rimwatch | 1 | A cave only reachable at low tide. Someone lived here once. |
| Scribe's Isle Sea Cave | Scribe's Isle | 1 | A cave only reachable at low tide. Someone lived here once. |
| Serpent's Watch Sea Cave | Serpent's Watch | 1 | A cave only reachable at low tide. Someone lived here once. |
| Sibyl's Echo Sea Cave | Sibyl's Echo | 1 | A cave only reachable at low tide. Someone lived here once. |
| Skald's Isle Sea Cave | Skald's Isle | 1 | A cave only reachable at low tide. Someone lived here once. |
| Tempest Spire Sea Cave | Tempest Spire | 1 | A cave only reachable at low tide. Someone lived here once. |
| The Hollow Crown Sea Cave | The Hollow Crown | 1 | A cave only reachable at low tide. Someone lived here once. |
| The Isle of Echoes Sea Cave | The Isle of Echoes | 1 | A cave only reachable at low tide. Someone lived here once. |
| The Skull Spire Sea Cave | The Skull Spire | 1 | A cave only reachable at low tide. Someone lived here once. |
| The Tomb Quarry Sea Cave | The Tomb Quarry | 1 | A cave only reachable at low tide. Someone lived here once. |
| The Weeping Isle Sea Cave | The Weeping Isle | 1 | A cave only reachable at low tide. Someone lived here once. |
| Triton's Rest Sea Cave | Triton's Rest | 1 | A cave only reachable at low tide. Someone lived here once. |
Hidden Location
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Crypt of the Nameless | The Saltborne Sea | 1 | A crypt with no names on the stones. Something inside knows yours. |
| Sibyl's Grotto | The Saltborne Sea | 1 | A sea cave where a prophetess once spoke in riddles. |
| The Hall of Ice | The Saltborne Sea | 1 | A hidden cave hall where the old gods were worshipped. |
| The Lost Hanging Garden | The Saltborne Sea | 1 | Terraces of green hanging over the sea, on no map at all. |
| The Pearl Garden | The Saltborne Sea | 1 | A secret lagoon where the pearl oysters grow as big as shields. |
| The Reliquary | The Saltborne Sea | 1 | A tiny island with a locked reliquary no one has opened. |
| Thoth's Rest | The Saltborne Sea | 1 | A green light on a tiny island that is not on any chart. |
Inner Island
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Isle of Nanna | The Saltborne Sea | 1 | The moon-god's island, crowned with a black ziggurat. |
| Oba's Crown | The Saltborne Sea | 1 | Black basalt terraces where the old kings were crowned. |
| The Bone Cathedral | The Saltborne Sea | 1 | A cathedral built from the bones of ten thousand sailors. The final island. |
| Vesuvia | The Saltborne Sea | 1 | A smoking mountain above a buried city of ash. |
| Ymir's Tooth | The Saltborne Sea | 1 | A fang of black ice. The dead do not rest here. |
Inner Ring
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Crystal Spire | The Saltborne Sea | 1 | A spire of sea-crystal on the inner ring, humming faintly. |
| Isle of the Ten Kings | The Saltborne Sea | 1 | Where the ten kings of Atlantis swore their oaths. |
| Orichalcum Isle | The Saltborne Sea | 1 | The forge-isle of the inner ring, where the red-gold metal is worked. |
Island
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Baobab Cay | The Saltborne Sea | 1 | A single giant baobab on a white cay. Travellers carve their names in it. |
| Blackreef | The Saltborne Sea | 1 | Black stone and a hostile shore. High Wild Seas country. |
| Cooper's Cay | The Saltborne Sea | 1 | A cooper's shed once stood on the lee. Only the hoops are left in the sand. |
| Crowbar Cay | The Saltborne Sea | 1 | A southern cay used by smugglers who prefer not to pay Saltmere's dues. |
| Frostwake | The Saltborne Sea | 1 | The extreme north. Ice in the rigging, and no law at all. |
| Gallows Isle | The Saltborne Sea | 1 | An old privateer hanging-ground. The tree is dead. The stories are not. |
| Gull Rock | The Saltborne Sea | 1 | A bare rock with a landing beach. No stores, no yard, no pardon. |
| Herring Bar | The Saltborne Sea | 1 | A low southern bar where the herring boats used to shake their nets. |
| Lotus Atoll | At sea (home waters) | 1 | A ring of palms around a lagoon full of lotus flowers. |
| Mangrove Isle | At sea (home waters) | 1 | Tangled roots and a pirates' cove nobody admits to knowing. |
| Mistisle | The Saltborne Sea | 1 | A twisted wood that holds the fog even at noon. |
| Mistveil Isle | At sea (home waters) | 1 | Cloud-wrapped peaks where hermit monks ring bronze bells. |
| Oasis Key | At sea (home waters) | 1 | Palms and a sweet-water spring in the middle of the salt. |
| Osprey Isle | The Saltborne Sea | 1 | A southern island with a beach and a nest ridge. No harbour master. |
| Outlaw Cove | The Saltborne Sea | 1 | A pirate hideout far out on the edge of the charts. The fence there asks no questions about where a barge came from. |
| Pale Atoll | The Saltborne Sea | 1 | White sand around a sink of green water. Charts disagree on its shape. |
| Parrot Cay | At sea (home waters) | 1 | Green hills loud with parrots, and a beach of white shell. |
| Smugglers' Rest | At sea (home waters) | 1 | A hidden anchorage with a tavern that has no name. |
| Thornholm | The Saltborne Sea | 1 | A thorn-backed island on the road north. Uninhabited, and watched. |
| Widow's Reef | The Saltborne Sea | 1 | A reef island with a landing and no town. Ships that miss the mark stay. |
| Wolf Isle | The Saltborne Sea | 1 | Pine ridges and a landing with no harbour master. |
Landmark
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Arch of Triumph Rock | The Saltborne Sea | 1 | A marble arch built out on a sea rock to greet returning fleets. |
| Bifrost Arch | The Saltborne Sea | 1 | An arch of ice that throws rainbows at noon. |
| Castra Nova Heights | Castra Nova | 1 | The high ground of Castra Nova. You can see the whole region from here. |
| Eridu Isle Heights | Eridu Isle | 1 | The high ground of Eridu Isle. You can see the whole region from here. |
| Gallows Harbour Heights | Gallows Harbour | 1 | The high ground of Gallows Harbour. You can see the whole region from here. |
| Imp Glen | Saltmere Hinterland | 0 | A sour hollow where imps nest in the roots. |
| Isle of Nanna Heights | Isle of Nanna | 1 | The high ground of Isle of Nanna. You can see the whole region from here. |
| Jarl's Rest Heights | Jarl's Rest | 1 | The high ground of Jarl's Rest. You can see the whole region from here. |
| Kilima Isle Heights | Kilima Isle | 1 | The high ground of Kilima Isle. You can see the whole region from here. |
| Lion Rock | The Saltborne Sea | 1 | A headland shaped like a sleeping lion. Captains salute it. |
| Neptune's Statue | The Saltborne Sea | 1 | A bronze sea-god astride the waves, green with age. |
| Oba's Crown Heights | Oba's Crown | 1 | The high ground of Oba's Crown. You can see the whole region from here. |
| Orichalcum Isle Heights | Orichalcum Isle | 1 | The high ground of Orichalcum Isle. You can see the whole region from here. |
| Pale Spire | At sea (home waters) | 1 | A needle of white stone that sailors steer by. |
| Skull Fjord | The Saltborne Sea | 1 | A fjord walled with skull-shaped cliffs. |
| Starfall Crater Heights | Starfall Crater | 1 | The high ground of Starfall Crater. You can see the whole region from here. |
| Temple of Poseidon | Poseidon's Terraces | 1 | A temple of orichalcum and ivory, open to the sea. |
| The Aurora Gate | The Saltborne Sea | 1 | Two sea stacks with the northern lights hanging between them like a curtain. |
| The Black Gyre | The Saltborne Sea | 1 | A slow whirlpool of black water. Wreckage circles it for ever. |
| The Bone Cathedral Heights | The Bone Cathedral | 1 | The high ground of The Bone Cathedral. You can see the whole region from here. |
| The Coral Gate Heights | The Coral Gate | 1 | The high ground of The Coral Gate. You can see the whole region from here. |
| The Golden Milestone | The Via Aurelia | 1 | Every road in the empire is measured from this stone. |
| The Great Ossuary Heights | The Great Ossuary | 1 | The high ground of The Great Ossuary. You can see the whole region from here. |
| The Obsidian Maw Heights | The Obsidian Maw | 1 | The high ground of The Obsidian Maw. You can see the whole region from here. |
| The Rim of the World | The Saltborne Sea | 1 | The sea just stops. Beyond it: stars, below as well as above. |
| The Rune Stones | The Frostfang Peaks | 1 | Standing stones carved with the names of the drowned. |
| The Skull Reef | The Saltborne Sea | 1 | A reef of skulls. The waves rattle it like dice. |
| The Throne of Bones Heights | The Throne of Bones | 1 | The high ground of The Throne of Bones. You can see the whole region from here. |
| The Weeping Lighthouse | The Saltborne Sea | 1 | A lighthouse that shines green, and weeps salt water. |
| Tigris Mouth | The Saltborne Sea | 1 | Reed marshes where the great river meets the sea. |
| Tomb of Kings | The Saltborne Sea | 1 | Royal tombs cut into a sea cliff, their doors sealed with bitumen. |
| Vesuvia Heights | Vesuvia | 1 | The high ground of Vesuvia. You can see the whole region from here. |
| Ymir's Tooth Heights | Ymir's Tooth | 1 | The high ground of Ymir's Tooth. You can see the whole region from here. |
Legendary Climb
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| The Twin Giants | The Twin Giants | 1 | Two mountains taller than clouds. The longest climb in the world starts on the left one. |
Legendary Discovery
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| The Top of the World | The World's Edge | 1 | Above the clouds, above the sky. Thoth waits here with the Emerald Tablets. |
Military Fort
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Castra Nova | The Saltborne Sea | 1 | A legion fort on a green island. The sentries never sleep. |
Outer Island
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Eridu Isle | The Saltborne Sea | 1 | The first city, they say. Now sand, tombs and scorpions. |
| Jarl's Rest | The Saltborne Sea | 1 | Burial mounds of the old jarls under snowy pines. |
| Kilima Isle | The Saltborne Sea | 1 | A jungle isle under a smoking peak. Raiders keep the high ground. |
Outer Ring
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Serpent's Reef | The Saltborne Sea | 1 | Reef rocks of the outer ring. Sea serpents coil in the lee. |
| Siren Rock | The Saltborne Sea | 1 | Sailors hear singing here on still nights. |
| The Coral Gate | The Saltborne Sea | 1 | The southern gate of the outer ring, guarded by serpents. |
| Triton Isle | The Saltborne Sea | 1 | A green isle of the outer ring with a triton shrine. |
Port
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Ashgate | The Saltborne Sea | 1 | The last real port before the far north. Yards here build ships for bad water. |
| Coralbay | At sea (home waters) | 1 | A far port of the western frontier. Its goods fetch fortunes back home. |
| Hoshima | At sea (home waters) | 1 | A far port of the eastern frontier. Its goods fetch fortunes back home. |
| Jadewater | At sea (home waters) | 1 | A far port of the eastern frontier. Its goods fetch fortunes back home. |
| Nordhaven Island | The Saltborne Sea | 1 | A timber port on the north-east run. Fur, tar and iron leave this quay. |
| Pelican Key | At sea (home waters) | 1 | A far port of the western frontier. Its goods fetch fortunes back home. |
| Ravensholm Island | The Saltborne Sea | 1 | A dark colonial harbour. Amber and ivory change hands here. |
| Sahrim | At sea (home waters) | 1 | A far port of the southern frontier. Its goods fetch fortunes back home. |
| Tianmar | At sea (home waters) | 1 | A far port of the eastern frontier. Its goods fetch fortunes back home. |
| Zafaran | At sea (home waters) | 1 | A far port of the southern frontier. Its goods fetch fortunes back home. |
Reef
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Bell Rock | The Saltborne Sea | 1 | A bell was hung here for the fog. The clapper is gone. The rock remains. |
| Crane Rock | At sea (home waters) | 1 | A pinnacle white with the droppings of a thousand cranes. |
| Dragon's Teeth | At sea (home waters) | 1 | Black fangs of rock where the eastern current breaks white. |
| Lantern Shoal | The Saltborne Sea | 1 | A shoal that shows only at low water. Wreckage snags the south side. |
| Scorpion Reef | At sea (home waters) | 1 | A hooked reef that has torn the bottom out of many a trader. |
| Seal Skerries | The Saltborne Sea | 1 | Low skerries where seals haul out between the shipping lanes. |
| Serpent Spine | The Saltborne Sea | 1 | A line of rocks like a spine. Something large nests in the lee. |
| Turtle Shoal | At sea (home waters) | 1 | Sea turtles haul out on these warm flats every spring. |
Remote Settlement
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Castra Nova Camp | Castra Nova | 1 | A camp on Castra Nova. Whoever lives here does not want visitors. |
| Eridu Isle Camp | Eridu Isle | 1 | A camp on Eridu Isle. Whoever lives here does not want visitors. |
| Gallows Harbour Camp | Gallows Harbour | 1 | A camp on Gallows Harbour. Whoever lives here does not want visitors. |
| Isle of Nanna Camp | Isle of Nanna | 1 | A camp on Isle of Nanna. Whoever lives here does not want visitors. |
| Jarl's Rest Camp | Jarl's Rest | 1 | A camp on Jarl's Rest. Whoever lives here does not want visitors. |
| Kilima Isle Camp | Kilima Isle | 1 | A camp on Kilima Isle. Whoever lives here does not want visitors. |
| Oba's Crown Camp | Oba's Crown | 1 | A camp on Oba's Crown. Whoever lives here does not want visitors. |
| Orichalcum Isle Camp | Orichalcum Isle | 1 | A camp on Orichalcum Isle. Whoever lives here does not want visitors. |
| Starfall Crater Camp | Starfall Crater | 1 | A camp on Starfall Crater. Whoever lives here does not want visitors. |
| The Bone Cathedral Camp | The Bone Cathedral | 1 | A camp on The Bone Cathedral. Whoever lives here does not want visitors. |
| The Coral Gate Camp | The Coral Gate | 1 | A camp on The Coral Gate. Whoever lives here does not want visitors. |
| The Great Ossuary Camp | The Great Ossuary | 1 | A camp on The Great Ossuary. Whoever lives here does not want visitors. |
| The Obsidian Maw Camp | The Obsidian Maw | 1 | A camp on The Obsidian Maw. Whoever lives here does not want visitors. |
| The Throne of Bones Camp | The Throne of Bones | 1 | A camp on The Throne of Bones. Whoever lives here does not want visitors. |
| Vesuvia Camp | Vesuvia | 1 | A camp on Vesuvia. Whoever lives here does not want visitors. |
| Ymir's Tooth Camp | Ymir's Tooth | 1 | A camp on Ymir's Tooth. Whoever lives here does not want visitors. |
Roadstead
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Saltmere Roadstead | The Saltborne Sea | 0 | The sheltered water south of the first free port. Home waters, for now. |
Ruin
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Ashgate Kiln | Ashgate Hinterland | 1 | A collapsed tar kiln north of Ashgate. The ground is still warm. |
| Ghoul Crypt | Deadman's Island | 1 | A cut crypt on Deadman's Island. The wreath on the lintel is fresh. |
| Nordhaven Barrow | Nordhaven Hinterland | 1 | A turf barrow behind Nordhaven. The harbour master will not walk there after dark. |
| Old Watchtower | Saltmere Hinterland | 0 | A broken watchtower above the Saltmere hinterland. The beacon bowl is cold. |
| Raven Crypt | Ravensholm Hinterland | 1 | A cut-stone crypt in the Ravensholm hinterland. The door is scored by claws. |
| Ruins of Old Kilwa | The Golden Savannah | 1 | Coral-stone walls of a trading city older than any chart. |
| Standing Stones | Saltmere Hinterland | 0 | Coastal stones older than the port. Sailors leave coins in the cracks. |
| Sunken Colossus | At sea (home waters) | 1 | A drowned statue's crowned head rises from the waves. |
| The Charnel Gate | The Charnel Fields | 1 | An arch of skulls taller than a mast. The legions march out of it at dusk. |
| The Drowned Library | The Saltborne Sea | 1 | Clay tablets by the thousand under a finger of water. |
| The Drowned Star | The Saltborne Sea | 1 | Something bright sank here. It still glows under the water. |
| The Ossuary | Deadman's Island | 1 | Skulls stacked under a stone roof. Something in the dark still counts them. |
| The Star Obelisk | The Shattered Reach | 1 | A black obelisk that hums when the stars are out. |
| The Sunken Temple | The Saltborne Sea | 1 | Columns of a drowned temple rise from the outer ring. |
| The Weeping Chapel | The Dead Wood | 1 | A chapel whose bells ring with nobody pulling the ropes. |
| The Ziggurat of Ur | The Plains of Ur | 1 | A stepped temple-mountain of baked brick, older than memory. |
Secret Shrine
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Anvil Rock Shrine | Anvil Rock | 1 | An overgrown shrine. The offerings on it are fresh. |
| Cairn Holm Shrine | Cairn Holm | 1 | An overgrown shrine. The offerings on it are fresh. |
| Gravedigger's Rest Shrine | Gravedigger's Rest | 1 | An overgrown shrine. The offerings on it are fresh. |
| Kestrel Isle Shrine | Kestrel Isle | 1 | An overgrown shrine. The offerings on it are fresh. |
| Lion's Hollow Shrine | Lion's Hollow | 1 | An overgrown shrine. The offerings on it are fresh. |
| Lost Legion Rock Shrine | Lost Legion Rock | 1 | An overgrown shrine. The offerings on it are fresh. |
| Meteor Isle Shrine | Meteor Isle | 1 | An overgrown shrine. The offerings on it are fresh. |
| Rimwatch Shrine | Rimwatch | 1 | An overgrown shrine. The offerings on it are fresh. |
| Scribe's Isle Shrine | Scribe's Isle | 1 | An overgrown shrine. The offerings on it are fresh. |
| Serpent's Watch Shrine | Serpent's Watch | 1 | An overgrown shrine. The offerings on it are fresh. |
| Sibyl's Echo Shrine | Sibyl's Echo | 1 | An overgrown shrine. The offerings on it are fresh. |
| Skald's Isle Shrine | Skald's Isle | 1 | An overgrown shrine. The offerings on it are fresh. |
| Tempest Spire Shrine | Tempest Spire | 1 | An overgrown shrine. The offerings on it are fresh. |
| The Hollow Crown Shrine | The Hollow Crown | 1 | An overgrown shrine. The offerings on it are fresh. |
| The Isle of Echoes Shrine | The Isle of Echoes | 1 | An overgrown shrine. The offerings on it are fresh. |
| The Skull Spire Shrine | The Skull Spire | 1 | An overgrown shrine. The offerings on it are fresh. |
| The Tomb Quarry Shrine | The Tomb Quarry | 1 | An overgrown shrine. The offerings on it are fresh. |
| The Weeping Isle Shrine | The Weeping Isle | 1 | An overgrown shrine. The offerings on it are fresh. |
| Triton's Rest Shrine | Triton's Rest | 1 | An overgrown shrine. The offerings on it are fresh. |
Settlement
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Aurelia Outskirts | The Via Aurelia | 1 | Villas, vineyards and aqueduct arches outside the walls. |
| Babacot Outskirts | The Golden Savannah | 1 | Round huts and cattle pens on the edge of the capital. |
| Babylos Outskirts | The Plains of Ur | 1 | Reed houses and irrigation canals outside the city walls. |
| Canal Quarter | Poseidon's Terraces | 1 | Ring canals, bridges and the houses of the shipwrights. |
| Deserters' Camp | The Shattered Reach | 1 | Sailors who came this far and could not bring themselves to go home. |
| Gravediggers' Row | The Charnel Fields | 1 | The living who dig, and dig, and never catch up. |
| Hold Outskirts | The Frostfang Peaks | 1 | Longhouses and smoke-blackened smithies below the stair. |
| Skeleton Town | The Dead Wood | 1 | Houses with the lamps lit and nobody breathing inside. |
Shipwreck
| Place | Where | Dablooms | Notes |
|---|---|---|---|
| Galley Graveyard | The Saltborne Sea | 1 | Rams and ribs of a sunken fleet, row upon row. |
| Ghost Fleet Graveyard | The Saltborne Sea | 1 | Hundreds of hulks, masts leaning, lanterns still burning. |
| Ghost Wreck | Deadman's Island | 1 | A hull dragged inland. The crew is still aboard, and they are not alive. |
| Mariner's Grave | The Saltborne Sea | 1 | Masts of a lost trader still stand above the swell. |
| The Drowned Legion | The Saltborne Sea | 1 | A whole fleet sunk in formation, crews still at their oars. |
| The Frozen Longship | The Saltborne Sea | 1 | A dragon-prowed ship locked in an iceberg, her crew still at the oars. |
| The Ivory Wreck | The Saltborne Sea | 1 | A treasure dhow on the reef, her ivory long gone. |
| Wreck Shoal | The Saltborne Sea | 1 | Ribs of a coaster on a shoal south of Saltmere. The hold is open to the tide. |