Orichalcum Isle
Orichalcum Isle is an island in Atlantis. The ringed island-empire of legend. Outer rings of reefs and serpents, inner rings of temples, and the golden capital at the centre.
This region is for Captain's Subscription holders. Without one, the sea turns you back at its edge.
Creatures
| Monster | Level | Number | Where | Respawn | Drops |
|---|---|---|---|---|---|
Ring Glub | 83 | 6 | (0, -56) | 45 s | |
Deep One | 86 | 6 | (30, -30) | 45 s | |
Abyssal Glub | 87 | 6 | (-26, -24) | 45 s | |
Island boss: Charybdis Spawn

Charybdis Spawn, a level 92 boss with 24,840 health (attack 211, defence 69). It turns up every 4–8 minutes at one of 5 spots on the island, using its quake attack pattern. Worth 8,280 XP and 2,760–6,440 gold.
| Item | Quantity | Rarity | Chance | Roughly |
|---|---|---|---|---|
Orichalcum Band | 1 | Common | 30% | 1/3 |
Orichalcum Cuirass | 1 | Uncommon | 15% | 1/7 |
Trident of the Deep | 1 | Uncommon | 10% | 1/10 |
Jumping puzzle: The Forge Stair

The Forge Stair: a ember climb of difficulty ★★★☆☆ up the island's landmark (80.00 m high). 41 platforms, 2 checkpoints. Some platforms move, spin or vanish on a timer: watch a cycle before you jump.
Start at (0, -66). The chest at the top holds 3,640 gold, 3,276 XP and
Orichalcum Band. If you fall, you restart at the last checkpoint you touched. Each chest can be opened once per character; clearing puzzles counts towards achievements.
Hidden places & landmarks
| Place | Type | Where | Reward | Notes |
|---|---|---|---|---|
| Orichalcum Isle Camp | Remote Settlement | (-36, -24) | 1 Dabloom | A camp on Orichalcum Isle. Whoever lives here does not want visitors. |
| Orichalcum Isle Heights | Landmark | (30, -52) | 1 Dabloom | The high ground of Orichalcum Isle. You can see the whole region from here. |
Gathering
Fishing: 4 spots (tier 5). See Fishing.
Mining: 4× Orichalcum Seam, 4× Sea Crystal Cluster. See Mining.
Quests
| Quest | Kind | Task | Target | XP | Gold | Skill |
|---|---|---|---|---|---|---|
| Hunt: 6 Deep Fishmans | Hunt | Defeat 6 Deep Fishmans. | Deep Fishman | 9,600 | 36 | Swordsmanship +15 |
| Hunt: 14 Deep Fishmans | Hunt | Defeat 14 Deep Fishmans. | Deep Fishman | 22,400 | 84 | Swordsmanship +35 |
| Hunt: 6 Ring Glubs | Hunt | Defeat 6 Ring Glubs. | Ring Glub | 9,600 | 36 | Swordsmanship +15 |
| Hunt: 14 Ring Glubs | Hunt | Defeat 14 Ring Glubs. | Ring Glub | 22,400 | 84 | Swordsmanship +35 |
| Hunt: 6 Abyssal Glubs | Hunt | Defeat 6 Abyssal Glubs. | Abyssal Glub | 9,600 | 36 | Swordsmanship +15 |
| Hunt: 14 Abyssal Glubs | Hunt | Defeat 14 Abyssal Glubs. | Abyssal Glub | 22,400 | 84 | Swordsmanship +35 |
| Hunt: 6 Coral Squidles | Hunt | Defeat 6 Coral Squidles. | Coral Squidle | 9,600 | 36 | Swordsmanship +15 |
| Hunt: 14 Coral Squidles | Hunt | Defeat 14 Coral Squidles. | Coral Squidle | 22,400 | 84 | Swordsmanship +35 |
Getting around
- Return to the ship → The Saltborne Sea
Ring Glub
Deep One
Orichalcum Cuirass
Trident of the Deep
Deep Fishman
Coral Squidle