Wiki › Classes
Classes
Choose one of eight classes when you make a character (seven more end-game classes, Constructionist, Monk, Reality Weaver, Field Marshal, Rageologist, Deadeye and Shadow Dancer, are in staff preview). Your class sets your stats, your starting kit and your class skills; your weapons add their own skills on top, and you carry two weapon sets to swap between.
WarriorA hardened fighter who excels in melee and boarding actions.
ArcherA sharp-eyed marksman, deadly at range on land and sea.
MageA scholar of the elements who bends fire and frost to their will.
NecromancerA dark scholar who drains life from the living.
Battle PriestPrimary healer in heavy armour who still fights: healing staff and shield, Divine Restorat
PaladinA holy warrior in heavy armour: sword and shield, divine strikes, oaths that guard the cre
RogueStealth, burst and critical strikes in leather: twin daggers, poisons, shadow-steps, Backs
MesmerA trickster of clones and confusion. Up to three clones fight beside you; Confusion makes
ConstructionistGreen-lantern inspired: wills glowing constructs into being and tints your own constructs
MonkA martial artist in a fighting suit: a damage-dealing healer who hits very hard with bare
Reality WeaverThe end-game mesmer: unpicks and rethreads the world around it.
Field MarshalThe end-game healer: small constant healing over time on the lowest health, and everything
RageologistThe end-game warrior: greatsword and the Knuckle-duster ring. Wills red constructs (men) o
DeadeyeThe end-game archer: two muskets or a rifle, and never misses what it aims at.
Shadow DancerThe end-game rogue: daggers and a longbow, a blur between the two.