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Sailing guide

Your ship is your home, your warehouse and your weapon. Wind matters: sailing with the wind is fastest. Different hulls handle the wind differently, and many ships have oars for calm water.

Steering

W raises more sail, S takes it in, A/D steer. X drops anchor. Press F near a harbour or beach to dock or go ashore.

Damage

Ships have separate hull, sail and rudder health. Low sails slow you down, a broken rudder makes steering sluggish, and if the hull hits zero you sink. Repair at any shipyard.

Ship classes

Fittings

Fit cannons, better sails and hull plating from the ship window (O). See Cannons & fittings.

Legends

At sea you might meet one of the Legends, famous captains who tow, escort or help you.

Perils

Long voyages bring perils: fire, leaks, rats, scurvy and storms. Carry the right supplies.