Combat guide
Combat mixes click-to-attack auto attacks with up to twelve skills on your bar. Your class gives you its own skills, and the weapon in your hand adds more. Carry two weapon sets and swap with R mid-fight.
Stats
- Strength powers heavy melee weapons, Dexterity blades, bows and guns, Intelligence and Wisdom magic.
- Vitality raises your health, Agility your dodge and speed.
- Attack and Defence come mostly from your gear.
Dodging
Press Q or E to roll out of the way. Many monster attacks can be dodged.
Heal and elite skills
Every class has a heal skill and an elite skill with a long cooldown. Save the elite skill for bosses.
How many come for you
On land, at most four monsters come for you at once on their own (four more for each member of your party). The rest of a pack waits its turn, but anything you hit fights back, so an area attack still pulls in everything it strikes. (Sea battles work as before.)
Drops
Loot falls in a chest where the monster died, and bones lie beside it as a pile of bones. Turn on Auto-loot to collect drops as you go, and Auto-bury (on the action bar) to bury every bone where it falls for Faith XP, handy when you leave Auto fight grinding.
Sea battles
Out at sea, fights happen inside a battle dome. Aim your broadsides (Space) and pick the right shot: round shot for hulls, chain shot for sails, grape shot for crews. When the enemy is crippled, come alongside and press B to board.