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Necromancer

The Necromancer. A dark scholar who drains life from the living.

Starting equipment

Class skills

Dark Recovery

Heal 25% and gain +25% defence for 8 s.

15 mana · 20 s
Well of Decay

30% damage, leaves a 5 m field for 10 s.

20 mana · 18 s
Well of Weakness

30% damage, leaves a 5 m field for 10 s.

20 mana · 20 s
Necromancer Empowerment

+20% defence for 12 s, +10% crit chance for 12 s, +20% damage for 12 s.

20 mana · 35 s
Spirit Protector

Elite: a spirit guards you, soaking blows and healing you.

35 mana · 45 s
Well of Torment

30% damage, leaves a 5 m field for 8 s.

20 mana · 20 s
Well of Souls

Leaves a 5 m field for 10 s.

25 mana · 25 s
Transfusion

Drain 160% damage: heals you for half, and two allies heal over 8 s.

20 mana · 14 s · 15 m area
Corpse Explosion

240% damage to up to 4 enemies around the target (6 m), decays for 10 s.

25 mana · 14 s · 6 m area
Blood Pact

Heals you and 3 allies for 25%, +20% defence for 10 s.

30 mana · 25 s · 15 m area
Plague Lord

140% damage to up to 4 enemies around the target (8 m), poisons for 10 s, weakens, leaves a 7 m field for 10 s.

45 mana · 24 s · 8 m area
Fear

Fill the target with terror: they cower, stunned, for 5 s.

60 s
Soul Chains

Dark chains wrap the target up on the spot for 5 s.

60 s
Soul Dart

Turn to energy and shoot 5 m forward. Breaks a combat lock.

60 s
Soul Break

Your soul tears free: every stun and bind breaks, and new ones slide off for 3 s.

60 s
Rising Horde

Four zombies claw out of the ground and surround your target so it can't hit past them or at you, then burst one by one (130% in 4 m), leaving a poison cloud.

0 s
Endless Horde

Six zombies wall in your target and burst one by one: 160% damage to up to 9 enemies each and a wide poison cloud.

0 s
Army of the Dead

Eight of the dead wall in your target and burst: 190% damage to up to 12 enemies each and a huge lingering plague.

0 s
Reap Soul

Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.

40 s