Necromancer
The Necromancer. A dark scholar who drains life from the living.
Starting equipment
Class skills

Heal 25% and gain +25% defence for 8 s.
15 mana · 20 s
30% damage, leaves a 5 m field for 10 s.
20 mana · 18 s
30% damage, leaves a 5 m field for 10 s.
20 mana · 20 s
+20% defence for 12 s, +10% crit chance for 12 s, +20% damage for 12 s.
20 mana · 35 s
Elite: a spirit guards you, soaking blows and healing you.
35 mana · 45 s
30% damage, leaves a 5 m field for 8 s.
20 mana · 20 s
Leaves a 5 m field for 10 s.
25 mana · 25 s
Drain 160% damage: heals you for half, and two allies heal over 8 s.
20 mana · 14 s · 15 m area
240% damage to up to 4 enemies around the target (6 m), decays for 10 s.
25 mana · 14 s · 6 m area
Heals you and 3 allies for 25%, +20% defence for 10 s.
30 mana · 25 s · 15 m area
140% damage to up to 4 enemies around the target (8 m), poisons for 10 s, weakens, leaves a 7 m field for 10 s.
45 mana · 24 s · 8 m area
Fill the target with terror: they cower, stunned, for 5 s.
60 s
Dark chains wrap the target up on the spot for 5 s.
60 s
Turn to energy and shoot 5 m forward. Breaks a combat lock.
60 s
Your soul tears free: every stun and bind breaks, and new ones slide off for 3 s.
60 s
Four zombies claw out of the ground and surround your target so it can't hit past them or at you, then burst one by one (130% in 4 m), leaving a poison cloud.
0 s
Six zombies wall in your target and burst one by one: 160% damage to up to 9 enemies each and a wide poison cloud.
0 s
Eight of the dead wall in your target and burst: 190% damage to up to 12 enemies each and a huge lingering plague.
0 s
Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.
40 s
Farmhand's Scythe
Linen Tunic
Linen Sleeves
Wool Trousers
Leather Shoes