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Mage

The Mage. A scholar of the elements who bends fire and frost to their will.

Starting equipment

Class skills

Cauterize

Heals you for 25%.

20 mana · 25 s
Mana Barrier

Shield of 20% health.

20 mana · 25 s
Elemental Attunement

+25% damage for 10 s.

15 mana · 30 s
Frost Armour

+30% defence for 12 s.

15 mana · 30 s
Arcane Cataclysm

Elite: a cataclysm of raw elements.

50 mana · 45 s · 7 m area
Soothing Mist

Heals you and 3 allies for 20%, heals over 8 s.

20 mana · 18 s · 15 m area
Arcing Surge

220% damage to up to 4 enemies around the target (6 m), +15% crit chance.

25 mana · 12 s · 6 m area
Arcane Ward

Shield of 20% health, +20% defence for 12 s.

30 mana · 30 s · 12 m area
Pillar of Hellfire

280% damage to up to 4 enemies around the target (7 m), burns for 6 s, leaves a 6 m field for 8 s.

45 mana · 22 s · 7 m area
Tazer Bomb

Hurl a crackling bomb: the target is stunned for 5 s.

60 s
Magic Ropes

Shoot out ropes of magic that tie the target up for 5 s. They can struggle (move or dodge) to try to break free.

60 s
Arcane Surge

Surge 5 m forward, out of harm's way. Breaks a combat lock.

60 s
Arcane Release

Break every stun and bind on you and shrug off new ones for 3 s.

60 s
Meteor Strike

Call down 3 meteors on your target and the enemies around it: 260% damage in 5 m each, setting them and the ground ablaze.

0 s
Meteor Shower

Six meteors crash round your target: 300% damage to up to 8 enemies each, burning ground behind.

0 s
Starfall Cataclysm

The sky falls: ten meteors, 340% damage to up to 12 enemies each and a sea of fire.

0 s
Arcane Obliteration

Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.

40 s