Wiki › Classes › Paladin

Paladin

The Paladin. A holy warrior in heavy armour: sword and shield, divine strikes, oaths that guard the crew, consecrated ground.

Starting equipment

Class skills

Holy Recovery

Heals you for 30%.

15 mana · 20 s
Divine Strike

240% damage, sears for 6 s, +10% crit chance.

10 s
Holy Cleave

160% damage to up to 4 enemies around you (4 m).

9 s · 4 m area
Guardian's Oath

+30% defence for 10 s, shield of 10% health.

20 mana · 25 s · 10 m area
Consecration

Elite: holy ground that burns enemies and heals allies.

30 mana · 30 s
Judgment

120% damage, marks (more damage taken).

10 mana · 14 s
Divine Armour

+50% defence for 8 s.

15 mana · 30 s
Light of Protection

Heals you and 4 allies for 15%.

20 mana · 18 s · 8 m area
Lay on Hands

Heal yourself and the most hurt ally nearby for 60%.

25 mana · 40 s · 15 m area
Hammer of Justice

280% damage, stuns for 2 s.

15 mana · 16 s
Aura of Devotion

+35% defence for 15 s.

30 mana · 35 s · 12 m area
Divine Storm

Two holy spins: 200% damage around you each, and you and 4 allies heal 15%.

30 mana · 18 s · 7 m area
Holy Stomp

A huge stomp: the target is stunned for 5 s.

60 s
Divine Cage

Throw a cage of holy light round the target: bound for 5 s.

60 s
Stomping Leap

A massive stompy leap up to 12 m at your target. Breaks a combat lock.

60 s
Chest Flex

Flex so hard every stun and bind pops off you. Nothing holds you for 3 s.

60 s
Hammerfall

Leap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding).

0 s
Thunder Leap

A thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding.

0 s
Wrath of the Heavens

The heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves.

0 s
Judgement's End

Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.

40 s