Wiki › Islands & ports › The Saltborne Sea
The Saltborne Sea
The Saltborne Sea is an open sea in the home seas.
Ships in these waters
Hidden places & landmarks
| Place | Type | Where | Reward | Notes |
|---|---|---|---|---|
| Saltmere Roadstead | Roadstead | (0, -80) | 0 Dablooms | The sheltered water south of the first free port. Home waters, for now. |
| Outlaw Cove | Island | (-9400, -8800) | 1 Dabloom | A pirate hideout far out on the edge of the charts. The fence there asks no questions about where a barge came from. |
| Gull Rock | Island | (600, -900) | 1 Dabloom | A bare rock with a landing beach. No stores, no yard, no pardon. |
| Seal Skerries | Reef | (-900, -1400) | 1 Dabloom | Low skerries where seals haul out between the shipping lanes. |
| Thornholm | Island | (300, -2600) | 1 Dabloom | A thorn-backed island on the road north. Uninhabited, and watched. |
| Mistisle | Island | (-1600, -500) | 1 Dabloom | A twisted wood that holds the fog even at noon. |
| Wolf Isle | Island | (2400, -800) | 1 Dabloom | Pine ridges and a landing with no harbour master. |
| Nordhaven Island | Port | (1500, -1900) | 1 Dabloom | A timber port on the north-east run. Fur, tar and iron leave this quay. |
| Ravensholm Island | Port | (-2300, -3100) | 1 Dabloom | A dark colonial harbour. Amber and ivory change hands here. |
| Crowbar Cay | Island | (700, 180) | 1 Dabloom | A southern cay used by smugglers who prefer not to pay Saltmere's dues. |
| Lantern Shoal | Reef | (-450, -420) | 1 Dabloom | A shoal that shows only at low water. Wreckage snags the south side. |
| Pale Atoll | Island | (-2800, -1800) | 1 Dabloom | White sand around a sink of green water. Charts disagree on its shape. |
| Gallows Isle | Island | (2100, -2900) | 1 Dabloom | An old privateer hanging-ground. The tree is dead. The stories are not. |
| Widow's Reef | Island | (900, -3700) | 1 Dabloom | A reef island with a landing and no town. Ships that miss the mark stay. |
| Blackreef | Island | (-1800, -4300) | 1 Dabloom | Black stone and a hostile shore. High Wild Seas country. |
| Serpent Spine | Reef | (400, -4700) | 1 Dabloom | A line of rocks like a spine. Something large nests in the lee. |
| Mariner's Grave | Shipwreck | (1700, -5100) | 1 Dabloom | Masts of a lost trader still stand above the swell. |
| Ashgate | Port | (-400, -5400) | 1 Dabloom | The last real port before the far north. Yards here build ships for bad water. |
| Frostwake | Island | (-900, -6200) | 1 Dabloom | The extreme north. Ice in the rigging, and no law at all. |
| Bell Rock | Reef | (-560, 260) | 1 Dabloom | A bell was hung here for the fog. The clapper is gone. The rock remains. |
| Herring Bar | Island | (820, 420) | 1 Dabloom | A low southern bar where the herring boats used to shake their nets. |
| Wreck Shoal | Shipwreck | (180, 560) | 1 Dabloom | Ribs of a coaster on a shoal south of Saltmere. The hold is open to the tide. |
| Cooper's Cay | Island | (-1180, 700) | 1 Dabloom | A cooper's shed once stood on the lee. Only the hoops are left in the sand. |
| Osprey Isle | Island | (1560, 760) | 1 Dabloom | A southern island with a beach and a nest ridge. No harbour master. |
| Deadman's Island | Grave | (280, 1320) | 1 Dabloom | A great southern island of graves, wreaths and ships that did not come home. |
| Babacot | Capital | (11000, 11500) | 1 Dabloom | Sun-gold islands of savannah, jungle and red desert. The trading kingdoms of Babacot deal in gold, spice and gems. |
| Kilima Isle | Outer Island | (9950, 11880) | 1 Dabloom | A jungle isle under a smoking peak. Raiders keep the high ground. |
| Oba's Crown | Inner Island | (12100, 10900) | 1 Dabloom | Black basalt terraces where the old kings were crowned. |
| Baobab Cay | Island | (10400, 10600) | 1 Dabloom | A single giant baobab on a white cay. Travellers carve their names in it. |
| Lion Rock | Landmark | (11850, 12200) | 1 Dabloom | A headland shaped like a sleeping lion. Captains salute it. |
| The Ivory Wreck | Shipwreck | (9700, 11200) | 1 Dabloom | A treasure dhow on the reef, her ivory long gone. |
| Zambar Shoals | Fishing Ground | (11300, 12750) | 1 Dabloom | Warm shallows boiling with fish at dawn. |
| Hidden Cove of Nyota | Hidden Beach | (12500, 12000) | 1 Dabloom | A secret beach behind the reef. Smugglers call it the Star. |
| Babylos | Capital | (19800, 2400) | 1 Dabloom | The river-lands of the first cities: ziggurats, tombs, drowned libraries and the Tigris mouth. |
| Eridu Isle | Outer Island | (18800, 1900) | 1 Dabloom | The first city, they say. Now sand, tombs and scorpions. |
| Isle of Nanna | Inner Island | (20700, 3150) | 1 Dabloom | The moon-god's island, crowned with a black ziggurat. |
| Tigris Mouth | Landmark | (19400, 3500) | 1 Dabloom | Reed marshes where the great river meets the sea. |
| Tomb of Kings | Landmark | (21100, 2100) | 1 Dabloom | Royal tombs cut into a sea cliff, their doors sealed with bitumen. |
| The Drowned Library | Ruin | (18400, 2700) | 1 Dabloom | Clay tablets by the thousand under a finger of water. |
| Reed Shoals | Fishing Ground | (20200, 1200) | 1 Dabloom | Muddy shallows full of carp and river eels. |
| The Lost Hanging Garden | Hidden Location | (18900, 3700) | 1 Dabloom | Terraces of green hanging over the sea, on no map at all. |
| Aurelia | Capital | (-15000, 18500) | 1 Dabloom | A marble empire of roads, forts and legions, and in its capital the great Colosseum. |
| Castra Nova | Military Fort | (-13850, 18900) | 1 Dabloom | A legion fort on a green island. The sentries never sleep. |
| Vesuvia | Inner Island | (-16100, 17800) | 1 Dabloom | A smoking mountain above a buried city of ash. |
| Arch of Triumph Rock | Landmark | (-15400, 19650) | 1 Dabloom | A marble arch built out on a sea rock to greet returning fleets. |
| Neptune's Statue | Landmark | (-13600, 17800) | 1 Dabloom | A bronze sea-god astride the waves, green with age. |
| Galley Graveyard | Shipwreck | (-16500, 18850) | 1 Dabloom | Rams and ribs of a sunken fleet, row upon row. |
| Tyrrhen Shoals | Fishing Ground | (-14500, 17200) | 1 Dabloom | Tuna runs pass over these shoals every season. |
| Sibyl's Grotto | Hidden Location | (-13400, 19400) | 1 Dabloom | A sea cave where a prophetess once spoke in riddles. |
| Stormguard Hold | Capital | (-6000, -28500) | 1 Dabloom | Frozen fjords and mountains in the far north. The capital is a fortress high on the peak, reached by a great stair. |
| Jarl's Rest | Outer Island | (-7150, -28150) | 1 Dabloom | Burial mounds of the old jarls under snowy pines. |
| Ymir's Tooth | Inner Island | (-5000, -29250) | 1 Dabloom | A fang of black ice. The dead do not rest here. |
| The Frozen Longship | Shipwreck | (-6500, -29700) | 1 Dabloom | A dragon-prowed ship locked in an iceberg, her crew still at the oars. |
| The Whale Road | Fishing Ground | (-4700, -27900) | 1 Dabloom | Where the whales pass south. Cod and stormfin follow them. |
| Skull Fjord | Landmark | (-7400, -28800) | 1 Dabloom | A fjord walled with skull-shaped cliffs. |
| Bifrost Arch | Landmark | (-5400, -27300) | 1 Dabloom | An arch of ice that throws rainbows at noon. |
| The Hall of Ice | Hidden Location | (-4400, -28700) | 1 Dabloom | A hidden cave hall where the old gods were worshipped. |
| Grand Atlantis | Capital | (-32000, 3500) | 1 Dabloom | The ringed island-empire of legend. Outer rings of reefs and serpents, inner rings of temples, and the golden capital at the centre. |
| The Coral Gate | Outer Ring | (-32000, 4950) | 1 Dabloom | The southern gate of the outer ring, guarded by serpents. |
| Orichalcum Isle | Inner Ring | (-31240, 2860) | 1 Dabloom | The forge-isle of the inner ring, where the red-gold metal is worked. |
| Serpent's Reef | Outer Ring | (-31036, 4649) | 1 Dabloom | Reef rocks of the outer ring. Sea serpents coil in the lee. |
| Triton Isle | Outer Ring | (-30523, 3240) | 1 Dabloom | A green isle of the outer ring with a triton shrine. |
| Kraken Deep | Fishing Ground | (-31487, 2090) | 1 Dabloom | A blue hole in the ring where the deepwater fish rise. |
| Siren Rock | Outer Ring | (-32964, 2351) | 1 Dabloom | Sailors hear singing here on still nights. |
| The Sunken Temple | Ruin | (-33477, 3760) | 1 Dabloom | Columns of a drowned temple rise from the outer ring. |
| The Pearl Garden | Hidden Location | (-32513, 4910) | 1 Dabloom | A secret lagoon where the pearl oysters grow as big as shields. |
| Crystal Spire | Inner Ring | (-31733, 4233) | 1 Dabloom | A spire of sea-crystal on the inner ring, humming faintly. |
| Isle of the Ten Kings | Inner Ring | (-31499, 2902) | 1 Dabloom | Where the ten kings of Atlantis swore their oaths. |
| Sanatarium | Capital | (25000, -26000) | 1 Dabloom | Black seas and endless fog. Skeleton towns, ghost ships and the dead who crew them. The end of every chart. |
| Gallows Harbour | Haunted Port | (23900, -25550) | 1 Dabloom | A drowned harbour where the hanged still walk the quay. |
| The Bone Cathedral | Inner Island | (26050, -26700) | 1 Dabloom | A cathedral built from the bones of ten thousand sailors. The final island. |
| The Black Gyre | Landmark | (24500, -27200) | 1 Dabloom | A slow whirlpool of black water. Wreckage circles it for ever. |
| Ghost Fleet Graveyard | Shipwreck | (26400, -25500) | 1 Dabloom | Hundreds of hulks, masts leaning, lanterns still burning. |
| Soul Shoals | Fishing Ground | (23500, -26300) | 1 Dabloom | Where the ghostfish glow under the fog. |
| The Weeping Lighthouse | Landmark | (25400, -24750) | 1 Dabloom | A lighthouse that shines green, and weeps salt water. |
| Crypt of the Nameless | Hidden Location | (26650, -26300) | 1 Dabloom | A crypt with no names on the stones. Something inside knows yours. |
| Last Light | Capital | (-3000, 44000) | 1 Dabloom | The last chart there is. Black water, a sky full of strange stars, and the two mountains the sailors call the Twin Giants. |
| The Obsidian Maw | End-Game Island | (-1850, 44450) | 1 Dabloom | A black glass volcano. The brutes who hold it carve their armour from the mountain. |
| Starfall Crater | End-Game Island | (-4150, 43500) | 1 Dabloom | A crater where a star came down. Things crawled out of it. |
| The Aurora Gate | Landmark | (-3400, 45300) | 1 Dabloom | Two sea stacks with the northern lights hanging between them like a curtain. |
| The Drowned Star | Ruin | (-1600, 43300) | 1 Dabloom | Something bright sank here. It still glows under the water. |
| Void Shoals | Fishing Ground | (-4500, 44400) | 1 Dabloom | Where the void eels rise at night. |
| The Rim of the World | Landmark | (-2700, 42500) | 1 Dabloom | The sea just stops. Beyond it: stars, below as well as above. |
| Thoth's Rest | Hidden Location | (-1400, 44900) | 1 Dabloom | A green light on a tiny island that is not on any chart. |
| Bonehaven | Capital | (30000, 26000) | 1 Dabloom | Grey islands of bone and ash where the dead of every war at sea were laid down, and got up again. They march in legions. |
| The Great Ossuary | End-Game Island | (31150, 26450) | 1 Dabloom | A cathedral built of bones, a mile long. The legions guard it in their thousands. |
| The Throne of Bones | End-Game Island | (28850, 25500) | 1 Dabloom | The last island. On it a throne, and on the throne something enormous that was never alive. |
| The Skull Reef | Landmark | (29500, 27300) | 1 Dabloom | A reef of skulls. The waves rattle it like dice. |
| The Grave Shoals | Fishing Ground | (31400, 25200) | 1 Dabloom | Where the bone carp feed. |
| The Drowned Legion | Shipwreck | (28500, 26350) | 1 Dabloom | A whole fleet sunk in formation, crews still at their oars. |
| The Reliquary | Hidden Location | (30400, 24400) | 1 Dabloom | A tiny island with a locked reliquary no one has opened. |
| Meadowmere | Farming Island | (-1700, 2400) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Harvest Holm | Farming Island | (3300, 1200) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Kestrel Isle | Discovery Island | (3600, -4200) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Cairn Holm | Discovery Island | (-3900, -4800) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Kilwa Fields | Farming Island | (13200, 11850) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Zambezi Farmlands | Farming Island | (8900, 10950) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Serpent's Watch | Discovery Island | (11650, 14300) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Lion's Hollow | Discovery Island | (10050, 8700) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Fertile Crescent | Farming Island | (22000, 2750) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Reedwater Farms | Farming Island | (17700, 1850) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Tomb Quarry | Discovery Island | (20450, 5200) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Scribe's Isle | Discovery Island | (18850, -400) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Great Latifundia | Farming Island | (-12800, 18850) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Vineyard Isle | Farming Island | (-17100, 17950) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Sibyl's Echo | Discovery Island | (-14350, 21300) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Lost Legion Rock | Discovery Island | (-15950, 15700) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Jarlsfield | Farming Island | (-3800, -28150) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Frost Meadows | Farming Island | (-8100, -29050) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Anvil Rock | Discovery Island | (-5350, -25700) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Skald's Isle | Discovery Island | (-6950, -31300) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Kelp Terraces | Farming Island | (-29800, 3850) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Pearl Farms | Farming Island | (-34100, 2950) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Tempest Spire | Discovery Island | (-31350, 6300) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Triton's Rest | Discovery Island | (-32950, 700) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Gravewood Fields | Farming Island | (27200, -25650) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Lantern Farms | Farming Island | (22900, -26550) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Weeping Isle | Discovery Island | (25650, -23200) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Hollow Crown | Discovery Island | (24050, -28800) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Starfield Plains | Farming Island | (-800, 44350) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Aurora Meadows | Farming Island | (-5100, 43450) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Isle of Echoes | Discovery Island | (-2300, 46800) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Meteor Isle | Discovery Island | (-3900, 41200) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Rimwatch | Discovery Island | (-600, 41800) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Bonemeal Fields | Farming Island | (32200, 26350) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Ashen Acres | Farming Island | (27900, 25450) | 1 Dabloom | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Skull Spire | Discovery Island | (30700, 28800) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Gravedigger's Rest | Discovery Island | (29050, 23200) | 1 Dabloom | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| The Twin Giants | Legendary Climb | (-5600, 46500) | 1 Dabloom | Two mountains taller than clouds. The longest climb in the world starts on the left one. |
Quests
| Quest | Kind | Task | Target | XP | Gold | Skill |
|---|---|---|---|---|---|---|
| At sea: 1 pirate cutters | Sinking | Sink 1 pirate cutters. | Pirate Cutter | 250 | 18 | Cannoneering +10 |
| At sea: 3 pirate cutters | Sinking | Sink 3 pirate cutters. | Pirate Cutter | 750 | 54 | Cannoneering +10 |
| At sea: 6 pirate cutters | Sinking | Sink 6 pirate cutters. | Pirate Cutter | 1,500 | 108 | Cannoneering +15 |
| At sea: 10 pirate cutters | Sinking | Sink 10 pirate cutters. | Pirate Cutter | 2,500 | 180 | Cannoneering +25 |
| At sea: 1 pirate brigantines | Sinking | Sink 1 pirate brigantines. | Pirate Brigantine | 400 | 18 | Cannoneering +10 |
| At sea: 3 pirate brigantines | Sinking | Sink 3 pirate brigantines. | Pirate Brigantine | 1,200 | 54 | Cannoneering +10 |
| At sea: 2 brigantines | Sinking | Sink 2 brigantines. | Pirate Brigantine | 800 | 36 | Cannoneering +10 |
| At sea: 5 brigantines | Sinking | Sink 5 brigantines. | Pirate Brigantine | 2,000 | 90 | Cannoneering +10 |
| At sea: 8 brigantines | Sinking | Sink 8 brigantines. | Pirate Brigantine | 3,200 | 144 | Cannoneering +20 |
| At sea: 1 pirate ships of the line | Sinking | Sink 1 pirate ships of the line. | Pirate Man-o-War | 700 | 18 | Cannoneering +10 |
| At sea: 2 pirate ships of the line | Sinking | Sink 2 pirate ships of the line. | Pirate Man-o-War | 1,400 | 36 | Cannoneering +10 |
| At sea: 4 pirate ships of the line | Sinking | Sink 4 pirate ships of the line. | Pirate Man-o-War | 2,800 | 72 | Cannoneering +10 |
| At sea: 1 merchant cogs | Sinking | Sink 1 merchant cogs. | Merchant Cog | 200 | 18 | Cannoneering +10 |
| At sea: 3 merchant cogs | Sinking | Sink 3 merchant cogs. | Merchant Cog | 600 | 54 | Cannoneering +10 |
| At sea: 2 ships of the line | Sinking | Sink 2 ships of the line. | Pirate Man-o-War | 1,500 | 36 | Cannoneering +10 |
| At sea: 4 ships of the line | Sinking | Sink 4 ships of the line. | Pirate Man-o-War | 3,000 | 72 | Cannoneering +10 |
| At sea: 7 ships of the line | Sinking | Sink 7 ships of the line. | Pirate Man-o-War | 5,250 | 126 | Cannoneering +15 |
| At sea: 1 ghost ships | Sinking | Sink 1 ghost ships. | Ghost Ship | 1,000 | 18 | Cannoneering +10 |
| At sea: 2 ghost ships | Sinking | Sink 2 ghost ships. | Ghost Ship | 2,000 | 36 | Cannoneering +10 |
| At sea: 4 ghost ships | Sinking | Sink 4 ghost ships. | Ghost Ship | 4,000 | 72 | Cannoneering +10 |
| At sea: 2 ghost ships | Sinking | Sink 2 ghost ships. | Ghost Ship | 2,200 | 36 | Cannoneering +10 |
| At sea: 4 ghost ships | Sinking | Sink 4 ghost ships. | Ghost Ship | 4,400 | 72 | Cannoneering +10 |
| At sea: 7 ghost ships | Sinking | Sink 7 ghost ships. | Ghost Ship | 7,700 | 126 | Cannoneering +15 |
| At sea: 3 northern ships of the line | Sinking | Sink 3 northern ships of the line. | Pirate Man-o-War | 2,400 | 54 | Cannoneering +10 |
| At sea: 6 northern ships of the line | Sinking | Sink 6 northern ships of the line. | Pirate Man-o-War | 4,800 | 108 | Cannoneering +15 |
| At sea: 1 Babacot Corsair | Sinking | Sink 1 Babacot Corsair. | Babacot Corsair | 3,600 | 18 | Cannoneering +10 |
| At sea: 3 Babacot Corsair | Sinking | Sink 3 Babacot Corsair. | Babacot Corsair | 10,800 | 54 | Cannoneering +10 |
| At sea: 1 Gold Coast Warship | Sinking | Sink 1 Gold Coast Warship. | Gold Coast Warship | 4,200 | 18 | Cannoneering +10 |
| At sea: 3 Gold Coast Warship | Sinking | Sink 3 Gold Coast Warship. | Gold Coast Warship | 12,600 | 54 | Cannoneering +10 |
| At sea: 1 Raider of Ur | Sinking | Sink 1 Raider of Ur. | Raider of Ur | 4,500 | 18 | Cannoneering +10 |
| At sea: 3 Raider of Ur | Sinking | Sink 3 Raider of Ur. | Raider of Ur | 13,500 | 54 | Cannoneering +10 |
| At sea: 1 Tigris Warden | Sinking | Sink 1 Tigris Warden. | Tigris Warden | 4,800 | 18 | Cannoneering +10 |
| At sea: 3 Tigris Warden | Sinking | Sink 3 Tigris Warden. | Tigris Warden | 14,400 | 54 | Cannoneering +10 |
| At sea: 1 Imperial Galleass | Sinking | Sink 1 Imperial Galleass. | Imperial Galleass | 5,100 | 18 | Cannoneering +10 |
| At sea: 3 Imperial Galleass | Sinking | Sink 3 Imperial Galleass. | Imperial Galleass | 15,300 | 54 | Cannoneering +10 |
| At sea: 1 Blockade Runner | Sinking | Sink 1 Blockade Runner. | Blockade Runner | 4,500 | 18 | Cannoneering +10 |
| At sea: 3 Blockade Runner | Sinking | Sink 3 Blockade Runner. | Blockade Runner | 13,500 | 54 | Cannoneering +10 |
| At sea: 1 Viking Raiders | Sinking | Sink 1 Viking Raiders. | Viking Raiders | 5,400 | 18 | Cannoneering +10 |
| At sea: 3 Viking Raiders | Sinking | Sink 3 Viking Raiders. | Viking Raiders | 16,200 | 54 | Cannoneering +10 |
| At sea: 1 The Jarl's Dragonship | Sinking | Sink 1 The Jarl's Dragonship. | The Jarl's Dragonship | 6,000 | 18 | Cannoneering +10 |
| At sea: 3 The Jarl's Dragonship | Sinking | Sink 3 The Jarl's Dragonship. | The Jarl's Dragonship | 18,000 | 54 | Cannoneering +10 |
| At sea: 1 Atlantean Sentinel | Sinking | Sink 1 Atlantean Sentinel. | Atlantean Sentinel | 6,300 | 18 | Cannoneering +10 |
| At sea: 3 Atlantean Sentinel | Sinking | Sink 3 Atlantean Sentinel. | Atlantean Sentinel | 18,900 | 54 | Cannoneering +10 |
| At sea: 1 Warden of the Rings | Sinking | Sink 1 Warden of the Rings. | Warden of the Rings | 6,900 | 18 | Cannoneering +10 |
| At sea: 3 Warden of the Rings | Sinking | Sink 3 Warden of the Rings. | Warden of the Rings | 20,700 | 54 | Cannoneering +10 |
| At sea: 1 Wraith Ship | Sinking | Sink 1 Wraith Ship. | Wraith Ship | 7,200 | 18 | Cannoneering +10 |
| At sea: 3 Wraith Ship | Sinking | Sink 3 Wraith Ship. | Wraith Ship | 21,600 | 54 | Cannoneering +10 |
| At sea: 1 Bone Armada Flagship | Sinking | Sink 1 Bone Armada Flagship. | Bone Armada | 8,400 | 18 | Cannoneering +10 |
| At sea: 3 Bone Armada Flagship | Sinking | Sink 3 Bone Armada Flagship. | Bone Armada | 25,200 | 54 | Cannoneering +10 |
| At sea: 1 Voidborn Raider | Sinking | Sink 1 Voidborn Raider. | Voidborn Raider | 9,300 | 18 | Cannoneering +10 |
| At sea: 3 Voidborn Raider | Sinking | Sink 3 Voidborn Raider. | Voidborn Raider | 27,900 | 54 | Cannoneering +10 |
| At sea: 1 Starforged Armada | Sinking | Sink 1 Starforged Armada. | Starforged Armada | 10,200 | 18 | Cannoneering +10 |
| At sea: 3 Starforged Armada | Sinking | Sink 3 Starforged Armada. | Starforged Armada | 30,600 | 54 | Cannoneering +10 |
| At sea: 1 Bone Armada | Sinking | Sink 1 Bone Armada. | Bone Armada | 10,800 | 18 | Cannoneering +10 |
| At sea: 3 Bone Armada | Sinking | Sink 3 Bone Armada. | Bone Armada | 32,400 | 54 | Cannoneering +10 |
| At sea: 1 Ossuary Reaver | Sinking | Sink 1 Ossuary Reaver. | Ossuary Reaver | 9,900 | 18 | Cannoneering +10 |
| At sea: 3 Ossuary Reaver | Sinking | Sink 3 Ossuary Reaver. | Ossuary Reaver | 29,700 | 54 | Cannoneering +10 |
Getting around
- Dock at Port Saltmere → Port Saltmere
- Dock at Nordhaven → Nordhaven
- Dock at Ravensholm → Ravensholm
- Dock at Ashgate → Ashgate
- Land at Outlaw Cove → Outlaw Cove
- Land at Gull Rock → Gull Rock
- Land at Wolf Isle → Wolf Isle
- Land at Widow's Reef → Widow's Reef
- Land at Blackreef → Blackreef
- Land at Osprey Isle → Osprey Isle
- Land at Deadman's Island → Deadman's Island
- Dock at Jadewater → Jadewater
- Dock at Hoshima → Hoshima
- Dock at Tianmar → Tianmar, the Jade City
- Dock at Sahrim → Sahrim
- Dock at Zafaran → Zafaran
- Dock at Coralbay → Coralbay
- Dock at Pelican Key → Pelican Key
- Dock at Babacot → Babacot
- Land at Kilima Isle → Kilima Isle
- Land at Oba's Crown → Oba's Crown
- Dock at Babylos → Babylos
- Land at Eridu Isle → Eridu Isle
- Land at Isle of Nanna → Isle of Nanna
- Dock at Aurelia → Aurelia
- Land at Castra Nova → Castra Nova
- Land at Vesuvia → Vesuvia
- Dock at Stormguard Hold → Stormguard Hold
- Land at Jarl's Rest → Jarl's Rest
- Land at Ymir's Tooth → Ymir's Tooth
- Dock at Grand Atlantis → Grand Atlantis
- Land at The Coral Gate → The Coral Gate
- Land at Orichalcum Isle → Orichalcum Isle
- Dock at Sanatarium → Sanatarium
- Land at Gallows Harbour → Gallows Harbour
- Land at The Bone Cathedral → The Bone Cathedral
- Dock at Last Light → Last Light
- Land at The Obsidian Maw → The Obsidian Maw
- Land at Starfall Crater → Starfall Crater
- Dock at Bonehaven → Bonehaven
- Land at The Great Ossuary → The Great Ossuary
- Land at The Throne of Bones → The Throne of Bones
- Land at Meadowmere → Meadowmere
- Land at Harvest Holm → Harvest Holm
- Land at Kestrel Isle → Kestrel Isle
- Land at Cairn Holm → Cairn Holm
- Land at Kilwa Fields → Kilwa Fields
- Land at Zambezi Farmlands → Zambezi Farmlands
- Land at Serpent's Watch → Serpent's Watch
- Land at Lion's Hollow → Lion's Hollow
- Land at The Fertile Crescent → The Fertile Crescent
- Land at Reedwater Farms → Reedwater Farms
- Land at The Tomb Quarry → The Tomb Quarry
- Land at Scribe's Isle → Scribe's Isle
- Land at The Great Latifundia → The Great Latifundia
- Land at Vineyard Isle → Vineyard Isle
- Land at Sibyl's Echo → Sibyl's Echo
- Land at Lost Legion Rock → Lost Legion Rock
- Land at Jarlsfield → Jarlsfield
- Land at The Frost Meadows → The Frost Meadows
- Land at Anvil Rock → Anvil Rock
- Land at Skald's Isle → Skald's Isle
- Land at The Kelp Terraces → The Kelp Terraces
- Land at The Pearl Farms → The Pearl Farms
- Land at Tempest Spire → Tempest Spire
- Land at Triton's Rest → Triton's Rest
- Land at Gravewood Fields → Gravewood Fields
- Land at The Lantern Farms → The Lantern Farms
- Land at The Weeping Isle → The Weeping Isle
- Land at The Hollow Crown → The Hollow Crown
- Land at The Starfield Plains → The Starfield Plains
- Land at The Aurora Meadows → The Aurora Meadows
- Land at The Isle of Echoes → The Isle of Echoes
- Land at Meteor Isle → Meteor Isle
- Land at Rimwatch → Rimwatch
- Land at The Bonemeal Fields → The Bonemeal Fields
- Land at The Ashen Acres → The Ashen Acres
- Land at The Skull Spire → The Skull Spire
- Land at Gravedigger's Rest → Gravedigger's Rest
- Land at the Twin Giants → The Twin Giants
- Dock at the Dabloom Resort → Dabloom Resort
- Land at the Dawn Temple → Dawn Temple
- Land at the Bamboo Temple → Bamboo Temple
- Land at the River Temple → River Temple
- Land at the Iron Temple → Iron Temple
- Land at the Cloud Temple → Cloud Temple
- Land at the Storm Temple → Storm Temple
- Land at the Lotus Temple → Lotus Temple
- Land at the Temple of the Void → Temple of the Void
Merchant Cog
Pirate Cutter
Pirate Brigantine
Pirate Man-o-War
Ghost Ship
Raider Galley
Northern Line Galley
Smuggler Schooner
Crown Frigate
Treasure Galleon
Corsair Galley
Eastern Junk
Jade Pirate Junk
Spice Dhow
Sand Corsair
Privateer Brig
Crown Man-o'-War
Babacot Corsair
Gold Coast Warship
Raider of Ur
Tigris Warden
Imperial Galleass
Blockade Runner
Viking Raiders
The Jarl's Dragonship
Atlantean Sentinel
Warden of the Rings
Wraith Ship
Bone Armada
Voidborn Raider
Starforged Armada
Ossuary Reaver
Olympian Guardian Gunship
Olympian Guardian Galleas
Olympian Guardian Argo