| Stormguard Hold | Capital | 1 Dablooms | Frozen fjords and mountains in the far north. The capital is a fortress high on the peak, reached by a great stair. |
| The Rune Stones | Landmark | 1 Dablooms | Standing stones carved with the names of the drowned. |
| Hold Outskirts | Settlement | 1 Dablooms | Longhouses and smoke-blackened smithies below the stair. |
| Jarl's Rest | Outer Island | 1 Dablooms | Burial mounds of the old jarls under snowy pines. |
| Jarl's Rest Camp | Remote Settlement | 1 Dablooms | A camp on Jarl's Rest. Whoever lives here does not want visitors. |
| Jarl's Rest Heights | Landmark | 1 Dablooms | The high ground of Jarl's Rest. You can see the whole region from here. |
| Ymir's Tooth | Inner Island | 1 Dablooms | A fang of black ice. The dead do not rest here. |
| Ymir's Tooth Camp | Remote Settlement | 1 Dablooms | A camp on Ymir's Tooth. Whoever lives here does not want visitors. |
| Ymir's Tooth Heights | Landmark | 1 Dablooms | The high ground of Ymir's Tooth. You can see the whole region from here. |
| The Frozen Longship | Shipwreck | 1 Dablooms | A dragon-prowed ship locked in an iceberg, her crew still at the oars. |
| The Whale Road | Fishing Ground | 1 Dablooms | Where the whales pass south. Cod and stormfin follow them. |
| Skull Fjord | Landmark | 1 Dablooms | A fjord walled with skull-shaped cliffs. |
| Bifrost Arch | Landmark | 1 Dablooms | An arch of ice that throws rainbows at noon. |
| The Hall of Ice | Hidden Location | 1 Dablooms | A hidden cave hall where the old gods were worshipped. |
| Jarlsfield | Farming Island | 1 Dablooms | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| The Frost Meadows | Farming Island | 1 Dablooms | Wide, flat fields made for training: steady creatures to fight, public allotments and the hourly Farmland Blessing (+10% XP for 15 minutes). |
| Anvil Rock | Discovery Island | 1 Dablooms | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Anvil Rock Sea Cave | Hidden Cave | 1 Dablooms | A cave only reachable at low tide. Someone lived here once. |
| Anvil Rock Shrine | Secret Shrine | 1 Dablooms | An overgrown shrine. The offerings on it are fresh. |
| Skald's Isle | Discovery Island | 1 Dablooms | A hard island far from anywhere: an Extreme jump puzzle with three checkpoints, buried treasure, and places no chart shows. |
| Skald's Isle Sea Cave | Hidden Cave | 1 Dablooms | A cave only reachable at low tide. Someone lived here once. |
| Skald's Isle Shrine | Secret Shrine | 1 Dablooms | An overgrown shrine. The offerings on it are fresh. |