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Every Seven Seas quest (SPOILERS)

Spoiler warning. This page tells the story of the game beyond what you have reached. The game tells it to you only as you earn it.
SPOILERS: click to read the story

67 quests across Parts I-IV. A friend afloat means a party member with a ship alongside you for the sea fight. Your legends are the ones who gave their word at Truth's Gate. The quests of Parts II-IV go live as the north opens; the Part I finale is playable today.

QuestPartCh.Given byStepsNeedsReward
Seven Hands for Seven DoorsI: Finale12Thoth, through the Emerald TabletsMeet a legend ashore when they put in at a port, and ask them to stand with you at Truth's Gate.; Recruit seven different legends.The Gatebreaker's Company; the Siege opens
The Siege of Truth's GateI: Finale12Thoth, through the Emerald TabletsSail to Truth's Gate with a friend (party or fleet) alongside you.; Break the Wardens.; Break the Frozen Armada.; Hold the line while the Gate answers.; Watch the doors tear apart.a friend afloat, 7 of your legendsTruth's Gate opens; 250,000 Adventure XP; 500 Dablooms; your names on the lintel
Keep GoingI: Finale12ThothHear Thoth's last words.Part II opens
The World OpensII13Your own logSail through Truth's Gate.; Enter the first cavern.The Passage map; Adventure XP
The First DescentII14Your own logFollow the river north.; Find three engineered doors in the walls.; Open one.Passage chart: the Vault Cavern
Someone Did ThisII14UnknownExamine three engineered sections.; Find a collapsed tunnel and what was in it.; Decide who built it. (The log keeps your guess.)Discovery Log: Engineered Stone
Seas Without ShoresII15A drifting survivorDock at an underground settlement.; Fish, hunt or trade for your first goods there.; Enter one ruin.; Salvage one wreck.Regional trade routes
The Three MapsII16Wrecks along the routeFind the human map.; Find the alien map.; Find the impossible map.; Lay them over each other.The Long Way North chart; Deep Path hints
A Passage Built To Be HardII16Your own logFollow the whole route.; Realise why.Navigation XP
The Cold LibraryII17Ysmere the ArchivistFind the Cryogarden.; Meet Ysmere.; Keep the thermal channels open for a night.Tall Ones: Known
The Glasshouse ArkII17Dr. Imogen HaleWake the seed vaults in the right order.; Defend the Ark from Gravediggers.Frozen biological compounds
The Mammoth SteppeII17YsmereEscort the convoy with a friend's ship at your side.; Sink the Warren burn-squad before it reaches the Vault.a friend afloatCryo-lattice hull plating
The Hunger LedgerII17The SeedkeeperVisit the settlement.; Choose: feed them, or keep the line.Standing with the Tall Ones, and the settlement's memory of you
The Ark OpensII17YsmereChoose where the preserved world is planted.; Hear the Tall Ones' truth.Preservation (Higher Consciousness)
Lot 1II17Lot 1Find the Catalogue Barge.; Listen to Lot 1.; Agree to a favour.Collectors: Known
The Auction of HoursII17Madame OrlovBid with relics you have salvaged.; Win a lot, or steal one.Provenance Charts
ProvenanceII17Index-9Date five relics.; Name the forgery.Retrieval beam
The ReclaimersII17Index-9Take a friend's ship: one hull to pin, one to cut.; Free the barge before it is lifted.a friend afloatRare relics
The Complete CatalogueII17Index-9Choose whether to be filed as witness or artefact.; Receive the last day of Civilization VI on tape.Recognition (Higher Consciousness)
The ReturnedII17The ReturnedFind the flooded ward.; Hear three accounts that do not agree.Observers: Known
Eleven WatchesII17ElevenFollow Eleven to the station vent.; Survive being studied.Observation lens
StaticII17Dr. Teodor WeissReassemble three memories.; Tune the resonance chamber without waking what is in it.Resonance glass
HushII17ElevenWith a friend's ship: one lures, one cuts the swarm.; Keep your witness alive.a friend afloatSilence cloak
The RecordII17ElevenGive the Observers a copy of your memories, or burn the archive.; Read the first record.Perception (Higher Consciousness)
Stand Clear of the ObjectII17War-Chief Kath'rethReach Fort Cinder.; Survive being tested.; Be addressed.Warren: Known
Fort CinderII17Quartermaster DunmoreRun the convoy.; Take the ledger.Warren alloys
The Breach LineII17War-Chief Kath'rethHold the line with a friend's ship beside yours.; Cut a siege engine in its cycle gap.a friend afloatBreacher cannon plans
The Anvil BelowII17Brood-Mother SaelReach the forge.; Decide whether it should be here.Fort-grade armour
Trial by FireII17War-Chief Kath'rethMuster a friend and three of your seven legends.; Win the fleet battle.a friend afloat, 3 of your legendsInstinct (Higher Consciousness)
The First LessonII17Any ally who has Honored youMaster a skill.; Be taught by one of the four peoples.Your first Degree of Higher Consciousness
The RailwayII18Your own logFind the locomotive.; Read the station board.Human Timeline: 19th century
Wings and WheelsII18Your own logFind three preserved vehicles.; Find a radio tower still turning.Human Timeline: 20th century
Recent AshII18Your own logFind a data centre.; Find the newest ruin.; Stand in it.Human Timeline: 21st century
The OpeningII19Your own logSail out of the passage.; Open the Northern Expanse map.The Northern Expanse tab
Warning SignsIII20Your own logFollow the signs to the first silo.The Far North chart
The SilosIII20Your own logFind three silos.; Read what is on the walls.Part III log
Rad-PurgeIII21A salvager with a sunburnLearn the recipe.; Stock up: 30 seconds per dose, stackable to 999.Rad-Purge recipe
False ChartsIII21The four peoplesTake a route from each people.; Decide whom to believe.Safe routes (or not)
The Green CrossingIII21Your own logTake a friend's ship and four of your legends.; Cross the first toxic region.a friend afloat, 4 of your legendsNorthern Wastelands
The Water BreathesIII21Your own logSurvive what lives in the water.Discovery Log: the Green Sea
The Last RadioIII22A repeating signalFollow the signal across several islands.; Find the transmitter.; Find the hand-recorded message.Wasteland log
The Empty CityIII22NobodyWalk the city.; Find the stopped clocks.; Find what happened that was not the war.Wasteland log
The BunkerIII22Whoever lives insideFind the bunker door.; Open it, or not.; Meet who is inside.Wasteland log
The Last TrainIII22The railsFollow the railway.; Go down.; Find the train.Wasteland log
The Green SeaIII22The waterSail back into it.; Learn what is in it.a friend afloatWasteland log
The First FlashIII22A black boxFind the black box.; Hear it.Human War: 1 of 6
Dead HandIII22A bunker terminalReach the command bunker.; Read the log.Human War: 2 of 6
The Order of ThingsIII22Archived broadcastsSort the broadcasts.Human War: 3 of 6
Contradictory RecordsIII22Survivors' diariesFind both diaries.; Decide which is lying.Human War: 4 of 6
What The Machines DecidedIII22A damaged satelliteRecover the satellite.; Read what it recorded.Human War: 5 of 6
The Final Human ChainIII22All of itPut the chain together.Human War: complete
The Visitors SawIII23A Tall OneHear the Visitors' record.Why the Ice: 1 of 3
The Gods SawIII23An Observer's archiveRead the Gods' side.Why the Ice: 2 of 3
BothIII23Your own logPut the two together.Why the Ice: complete
They LeftIII24A wallFind three THEY LEFT messages.; Reach the edge of the accessible world.Beyond the Wasteland (locked)
Welcome BackIV25The seaSail into the calm.; Read the sea.Part IV opens
The World That Humans BuiltIV26The farmsCross the farms.; Find the first power station.Machine log
The Great AutomationIV26RecordingsFind the five recordings.Machine log
The Water ProblemIV26Your own logFind a desalination plant.; Find a drained sea.Machine log
Sailing Through DataIV27The seaSail through three archives.; Speak to a reconstructed human.Machine log
The First False EnemyIV27The central intelligenceDescend.; Ask it what happened.Machine log
A NameIV28The deepest archiveSearch the deepest layers.; Read the name.Devon Rust: 1 of 5
The ShieldIV28Archived testimonyRead the testimony.Devon Rust: 2 of 5
The Immortal ManIV28Archived testimonyRead it.Devon Rust: 3 of 5
The Man Who Opened the DoorIV28Archived testimonyUnderstand.Devon Rust: 4 of 5
Devon's WorldIV28Devon RustStand in front of him.; Answer.Devon Rust: 5 of 5
The Universal ModelIV28The skySee what the AI has recorded.; Read the number.To be continued