Monk
The Monk. A martial artist in a fighting suit: a damage-dealing healer who hits very hard with bare hands.
Starting equipment
Class skills

Heals you for 30%.
15 mana · 20 s
240% damage, sears for 6 s, +10% crit chance.
10 s
160% damage to up to 4 enemies around you (4 m).
9 s · 4 m area
+30% defence for 10 s, shield of 10% health.
20 mana · 25 s · 10 m area
Elite: holy ground that burns enemies and heals allies.
30 mana · 30 s
120% damage, marks (more damage taken).
10 mana · 14 s
+50% defence for 8 s.
15 mana · 30 s
Heals you and 4 allies for 15%.
20 mana · 18 s · 8 m area
Heal yourself and the most hurt ally nearby for 60%.
25 mana · 40 s · 15 m area
280% damage, stuns for 2 s.
15 mana · 16 s
+35% defence for 15 s.
30 mana · 35 s · 12 m area
Two holy spins: 200% damage around you each, and you and 4 allies heal 15%.
30 mana · 18 s · 7 m area
A huge stomp: the target is stunned for 5 s.
60 s
Throw a cage of holy light round the target: bound for 5 s.
60 s
A massive stompy leap up to 12 m at your target. Breaks a combat lock.
60 s
Flex so hard every stun and bind pops off you. Nothing holds you for 3 s.
60 s
A heavy palm strike: 320% damage, and it heals you for a tenth of what it does.
20 mana · 10 s
Six strikes in a breath, each one lighter than the last.
18 mana · 8 s
Breathe: heal 35% of your health and shrug off blows for 6 s.
30 mana · 35 s
Leap into the sky and bring your hammer down on the target: 300% damage in 5 m, then shockwaves ripple out (impact and bleeding).
0 s
A thunderous leap: 400% to up to 9 enemies, and five shockwaves of impact and bleeding.
0 s
The heavens answer: a 500% hammer strike on up to 12 enemies and six rolling shockwaves.
0 s
Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.
40 s
Knight's Blade
Wooden Shield
Linen Tunic
Linen Sleeves
Wool Trousers
Leather Boots