Field Marshal
The Field Marshal. The end-game healer: small constant healing over time on the lowest health, and everything it hits heals whoever stands beside the target. Crit focused.
Starting equipment
Class skills

Restores you (and the most hurt ally nearby) to full health.
30 mana · 10 s · 15 m area
Heals you and 2 nearby players (party first, then fleet, then anyone): doubled regeneration and doubled maximum health while it lasts.
25 mana · 12 s · 15 m area
Blesses the ground for 10 s: allies inside heal over time, enemies burn.
20 mana · 10 s
160% damage, marks (more damage taken).
15 mana · 12 s
Elite: shields your team and raises its protection and damage.
40 mana · 40 s · 12 m area
Heal over time on you and 2 allies.
12 mana · 8 s · 15 m area
Heals you and 4 allies for 30%, heals over 10 s.
25 mana · 12 s · 18 m area
260% damage, marks (more damage taken), sears for 6 s.
15 mana · 10 s
Shield of 35% health.
35 mana · 35 s · 15 m area
Holy light bursts from you: 180% damage to enemies around you, and you and 5 allies heal 30%.
35 mana · 18 s · 7 m area
A blast of holy light: the target is blinded and stunned for 5 s.
60 s
Golden shackles of light hold the target in place for 5 s.
60 s
Wings of light carry you 6 m forward. Breaks a combat lock.
60 s
Cleanse yourself: every stun and bind breaks, you heal 10% and nothing holds you for 3 s.
60 s
A heal over time on the most wounded ally nearby: 4% of their health every second for 12 s.
22 mana · 12 s · 20 m area
A strike whose damage also heals everyone standing beside the target.
24 mana · 9 s
Everyone near you gains +25% damage and +15% crit for 12 s.
35 mana · 40 s · 14 m area
A mega heal (60%) for you and 5 allies, healing ground and heal over time, +30% defence and crit damage, and a shield that reflects 30% of blows.
0 s
Heals you and 8 allies for 80%, blesses the ground, +40% defence and crit damage and a 40% reflecting shield.
0 s
A true miracle: you and 12 allies to full health, 10 m of holy ground, +50% defence and crit damage and a shield that throws half of every blow back.
0 s
Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.
40 s
Novice's Healing Staff
Wooden Shield
Linen Tunic
Linen Sleeves
Wool Trousers
Leather Shoes