Deadeye
The Deadeye. The end-game archer: two muskets or a rifle, and never misses what it aims at.
Starting equipment
Class skills

Heals you for 25%, heals over 8 s.
25 s
30% damage, leaves a 3.5 m field for 12 s.
18 s
30% damage, leaves a 3.5 m field for 10 s.
20 s
30% damage, leaves a 3.5 m field for 10 s.
20 s
Elite: four waves of arrows on an area.
40 s · 6 m area
120% damage to up to 4 enemies around the target (5 m).
10 s · 5 m area
Heals you and 3 allies for 20%, heals over 8 s.
18 s · 15 m area
180% damage to up to 4 enemies around the target (7 m), marks (more damage taken).
14 s · 7 m area
Make camp for 12 s: allies inside heal and regenerate twice as fast.
35 s
5 waves of 80% damage to up to 4 enemies around the target (8 m), bleeds for 8 s.
20 s · 8 m area
Master Archer: a heavy arrow (400% damage) that detonates in lightning, blasting everything within 6 m (220%).
14 s · 6 m area
An arrow that bursts on impact: the target is stunned for 5 s. Without a bow you conjure a spectral one.
60 s
Shoot the ground at their feet: vines burst up and pin them down for 5 s. Without a bow you conjure a spectral one.
60 s
Leap 5 m forward. Breaks a combat lock.
60 s
Crack a bull whip and pull yourself 2 m forward, tearing free of every stun and bind.
60 s
Two musket shots, each for 220% damage.
18 mana · 8 s
Hold your breath: +50% crit and +60% crit damage for 10 s.
25 mana · 35 s
A rolling volley across an area: 240% damage.
35 mana · 22 s · 7 m area
Spiked roots burst up and trap everything in 6 m, squeezing for 4 s, then explode in a hail of thorns (160%) that leaves the area bleeding.
0 s
Roots trap up to 10 enemies in 8 m, crush them, then burst into thorns (200%) and a wide bleeding thicket.
0 s
The forest itself rises: roots crush up to 14 enemies for 5 s and explode (250%), leaving 12 m of thorns.
0 s
Finisher: fires by itself when your enemy drops below 25% health (once every 40 s): a 350% blow meant to end it.
40 s
Short Bow
Leather Hood
Linen Tunic
Linen Sleeves
Wool Trousers
Leather Shoes